Play & Learn: Part 3

University started with a group project, where I collaborated with Auguste, Ev, Molly, and Sophie. The first task was to present your research and ideas to the others in your group. We had less than 10 min to prepare, which explains the extra sketchy sketchiness of my wrinkly newsprint sketches.

Since most of us have chosen the same theme and Sophie actually had some ideas of a potential outcome, we decided to expand it. The first meeting was fruitful, but I think we left with very different ideas of how we wanted to expand it. I got really frustrating during the next meeting since it suddenly felt that people wished to redo the process entirely rather than polish it.

Photographs by Ev Laguë

After discussing the different points of view, we came around and decided to focus on how much work was needed to process sugar. The users had to cut down sugar canes with a machete to reach the sugar chest, which they needed to unlock with a small key. They then had to withdraw a piñata sugar loaf with some sugar nips, before they smashed it. When they broke the loaf open, they would find 12 sugar cubes with some educational illustrations that correctly arranged describe the whole work process. My task was to design and make the sugar chest and lock mechanism.

I originally wanted to make the chest in wood, but we felt that it would take too much time. I therefore switched to 3 mm and 5 mm foam panels, which were cut, glued and painted with acrylics to look like wood. I also used some mirror cards that was left from earlier projects to create nails and hinges. The design was comically exaggerated  and yet simplified, without the drilled bottom and drawer that was commonly used to save every grain of sugar.

However, the thing I am most proud of is the padlock, which I designed based on ancient Iranian locks as well as an interactive display from the Science Museum. The lock is simple yet functional and could really be locked with a key that Auguste designed and laser cut.

Most elements came together rather nicely when we prepared for thedemonstration. The sugar canes were colourful, the tools were functional, the chest was stable, the piñata loaf was beautiful, and the sugar cubes was graphically clear. I thought our work was one of the most engaging pieces, but we still discovered several areas we could improve on. It was for example unclear for the people testing it to understand that they were supposed to cut the canes and smash the loaf. We should also have reworked the loaf so it would be possible to reuse it, perhaps by using Velcro or something? I also thought I should have made the lock bigger so the key would be more in scale with the other tools we had. Overall, it was a nice project and I am very happy with the end result.