The last task we got during final year was to choose one of several external projects, where we either enter competitions or collaborate with professional businesses or organizations. I choose to collaborate with a small indie game studio and produce concept art for an upcoming game. Since it is still under development, I cannot delve into details as much as I usually do. However, I can say that the task was to create hexagon architecture blocks or kit-parts they could use to generate buildings. They also wanted the architecture to be a combination/evolution of ancient egyptian, byzantine and ottoman styles and motifs.
However, I was more interested in African architecture and symbols since that is something we rarely see in video games. My first stop was to watch the first season of the BBC documentary “Lost Kingdoms of Africa,” which explored Nubia, Ethiopia, Great Zimbabwe and West Africa. I got so inspired that I filled an A5 sketchbook with 40 pages over a weekend! Most sketches are from the first season, but there are also some patterns and symbols from library books as well as inspirational photographs that I had to pixelate for the blog.
Before I went into second season, I decided to look at installation artist Ernesto Neto, architectures Frederick John Kiesler and André Bloc, sci-fi artists Roger Dean and Mœbius, organic shapes like termite mounds, pitcher plants, and banksia pods. I also loaned some books on African and/or Islamic architecture, which generated several pages of thumbnail sketches. This was quite good, since the second season of the documentary focused more on folklore and artefacts than architecture, which made it less useful to me. The exception was the episode about the Berber kingdom of Marocco, which slowly became my main source of inspiration.